Resume
PDF coming soon — source materials being compiled.
Experience
Independent — AI Tools & Creative Technology
December 2025 – Present · Colorado
- Built markerless motion capture pipeline (bodypipe) — 24,700 LOC, 1,160 tests, replaces $50k Faceware rig
- Designed autonomous agent network across 4 machines with semantic memory, task queues, fleet coordination, and local LLM routing
- Created multi-agent audiobook analysis pipeline with distilled CRF models achieving 0.936 F1 on clustering tasks
- Built branching narrative screenplay editor (Scripty) — React/TypeScript with 200+ choice accumulator system
- Developed job application agent with HN scraping, LLM-based relevance scoring, and Telegram-mediated approvals
Deck Nine Games — Tools & Pipeline Engineer
2020 – November 2025 · Denver, CO
- Built production pipeline tools for Life is Strange: Double Exposure and Life is Strange: Reunion
- Developed ShootDay — mocap session management tool coordinating talent, stages, and schedules
- Created SceneCalculatorPro — production planning tool for estimating scene complexity and resource allocation
- Built script_liner — automated screenplay processing pipeline for narrative game production
- Maintained and extended studio-wide Python/Qt toolchain used by 100+ team members
Technical Skills
Languages
Python, TypeScript, C#, Rust, SQL
AI / ML
PyTorch, Local LLMs, Agent Systems, CRF, Embeddings
Frontend
React, Qt/PySide6, Tauri, OpenGL
Infrastructure
Linux, Tailscale, SQLite, systemd, GPU compute
Game Dev
Unreal Engine, Mocap, Narrative Systems, Pipeline Tools
Tools
Git, Docker, LM Studio, Ollama, ComfyUI