Deck Nine Games Motion Capture Director, Performance Director, Audio Engineer
Performance Capture
- Promoted to Motion Capture Director of the studio in 2025; Performance Director on three shipped titles.
- Directed performance capture across The Expanse: A Telltale Series, Life is Strange: Reunion, and living-world NPCs for Life is Strange: Double Exposure.
- Vicon, Xsens body capture and Faceware facial capture pipelines; managed talent on stage from blocking and staging through performance coaching, stunt direction, and on-the-day shooting.
Sound Design
- Sound design, music composition, VO direction, and audio engineering across both Life is Strange titles.
- In-home professional VO recording setup with video feed, monitoring, and director communication over Zoom.
- Cubase, Reaper, Adobe Audition, Wwise. Full service from recording booth to final mix; loudness-normalized deliverables.
- Ongoing studies with Thinkspace Education.
Tools and Pipeline
- Backfill: automated reference-video assembly and delivery via DaVinci Resolve and Confluence APIs, turning a day-long handoff into a push-button pipeline step.
- SceneCalculatorPro: parsed proprietary script-editor XML against production scope and identified a 35% project overage mid-development on Life is Strange: Reunion, an essential tool in pulling the game back into scope and budget.
- Additional studio tooling for mocap session management and screenplay processing; contributed to the studio-wide Python/Qt toolchain.