Resume

PDF coming soon — source materials being compiled.

Experience

Independent — AI Tools & Creative Technology

December 2025 – Present · Colorado

  • Built markerless motion capture pipeline (bodypipe) — 24,700 LOC, 1,160 tests, replaces $50k Faceware rig
  • Designed autonomous agent network across 4 machines with semantic memory, task queues, fleet coordination, and local LLM routing
  • Created multi-agent audiobook analysis pipeline with distilled CRF models achieving 0.936 F1 on clustering tasks
  • Built branching narrative screenplay editor (Scripty) — React/TypeScript with 200+ choice accumulator system
  • Developed job application agent with HN scraping, LLM-based relevance scoring, and Telegram-mediated approvals

Deck Nine Games — Tools & Pipeline Engineer

2020 – November 2025 · Denver, CO

  • Built production pipeline tools for Life is Strange: Double Exposure and Life is Strange: Reunion
  • Developed ShootDay — mocap session management tool coordinating talent, stages, and schedules
  • Created SceneCalculatorPro — production planning tool for estimating scene complexity and resource allocation
  • Built script_liner — automated screenplay processing pipeline for narrative game production
  • Maintained and extended studio-wide Python/Qt toolchain used by 100+ team members

Technical Skills

Languages

Python, TypeScript, C#, Rust, SQL

AI / ML

PyTorch, Local LLMs, Agent Systems, CRF, Embeddings

Frontend

React, Qt/PySide6, Tauri, OpenGL

Infrastructure

Linux, Tailscale, SQLite, systemd, GPU compute

Game Dev

Unreal Engine, Mocap, Narrative Systems, Pipeline Tools

Tools

Git, Docker, LM Studio, Ollama, ComfyUI