Performance Capture

Four years directing performance capture at Deck Nine Games. Promoted to Motion Capture Director of the studio in 2025. Vicon and Xsens pipelines, markerless R&D. Blocking and staging, performance coaching, stunt direction, and the mocap pipeline from suit-up to in-engine delivery across multiple shipped titles.

Max and Chloe — Life is Strange: Reunion, performance capture directed by Zachary Andrews

Life is Strange: Reunion IGN 8/10 GameRant 9/10 DualShockers 8.5/10 CGMagazine 9/10

Motion Capture Director · Performance Director · Sound Designer · Audio Engineer · 2026

“The writing and acting excels — you will fall in love with them again, rooting for them to be together.” — TheSixthAxis
“Every voice actor does an excellent job, especially Hannah Telle as Max and Rhianna DeVries as Chloe, who inject so much warmth and energy into their performances.” — Gaming Trend
“The performances are well realized with its further improved facial animation capture.” — Tommy Holloway, PlayStation Universe
“Chloe and Max’s interactions can be genuinely heartwarming in no small part due to the performances.” — Tommy Holloway, PlayStation Universe

Life is Strange: Reunion — Fan reactions SPOILERS

Life is Strange: Double Exposure IGN 9/10

Performance Director · Sound Designer · Audio Engineer · 2024

“For a series that long had stiff figures and little boys with ventriloquist dummy faces, the improvements to motion capture continue to impress.” — Rock Paper Shotgun
“It’s all surrounded by great sound design and a phenomenal soundtrack.” — Hot Games Only
The Expanse: A Telltale Series — bridge scene, performance capture

The Expanse: A Telltale Series GameSpot 9/10 VideoGamer 8/10

Motion Capture Director · Performance Director · 2023

“The acting, storytelling, and core mechanics mark a significant evolution of Telltale’s tried-and-true formula.” — TechRadar
“Every frame of every cutscene is executed with purpose, and between the characters’ lovable (and sometimes love-to-hateable) personalities and the developer’s determination to create cinematic cutscenes, it often feels like you’re directing an episode of the television show, not just playing a game.” — Claire Lewis, GameSpot
“Cara Gee’s performance as the main character is excellent, helping to recreate the feel of the television series even when most of the regular characters from the show are absent.” — Zack Handlen, IGN
“I’ve found the voice acting in The Expanse: A Telltale Series to be really great overall. Seeing Cara Gee return to this role has been a real treat.” — Dustin Chadwell, Gaming Age

The Expanse: Director's Reel

Cinematic Combat Prototype