About

I spent four years at Deck Nine Games as Performance Director, an Audio Engineer, and ultimately Motion Capture Director on the Life is Strange franchise and The Expanse: A Telltale Series. I directed actors on the mocap stage, directed VO and shepherded audio from the recording booth to the final mix, and built the production tools that got these games from script to screen.

Zachary Andrews on the Deck Nine mocap stage, wearing a Deck Nine shirt and head-mounted face camera

When the studio laid me off in November 2025, I kept building. I replaced the $50,000 Faceware mocap rig I’d used at work with a markerless pipeline running on consumer GPUs. I built a branching narrative editor that could track 200+ micro-choices across a full game. I taught local AI to analyze, summarize, and write a dossier for any novel ever written: past, present, or future. And I wired it all together into autonomous agent systems that orchestrate creative production workflows.

Zachary Andrews in mocap suit and head-mounted camera on the Deck Nine performance capture stage

The agent that may have surfaced this page to you is part of a system I built. One of its current tasks is to scan job boards, score relevance against my background, tailor application materials in my voice, and send everything to my phone for approval before anything goes out. It’s the kind of system I want to collaborate on and build professionally: a system that augments human judgment without replacing it, and that keeps data private and fortified from intrusion.

I’m looking for a role where I can direct performance capture, engineer game audio, or build AI tools for creative production. I care about tools that make other people more capable, and I’m a force multiplier when collaborating across disciplines up and down the pipeline.

I live in Colorado with my wife and our 3 dogs. I shoot photos, invent things, and maintain an unreasonable number of GPUs.

Zachary Andrews with his yellow lab